Experienced Designer in Console and Mobile

Content for demo purposes only.

 

 WARHAMMER 40000: CARNAGE

WARHAMMER 40000: CARNAGE

 

Level Design, Core Systems Design

 AGE OF EMPIRES: CASTLE SIEGE

AGE OF EMPIRES: CASTLE SIEGE

 

Core Systems Design, Battle Planning and Balancing

 PAST WORK

PAST WORK

 

Level Design

Warhammer 40000: Carnage and Carnage: Champions

 

 

 

My main focus on Carnage Champions was centred on maintaining existing content, and rebalancing it in anticipation of the new F2P launch. I also created hooks for the new Rage Feature, diversified existing mission content, and overhauled core systems such as scoring, basic weapons, and enemy behaviors. 

Designing for Longevity

 
  • Castle Siege was designed to be a Clash of Clans alternative for Windows 8 mobile and tablet devices

  • We differentiated our product by including the ability to guide your troops actions. We also introduced powerful hero characters, and allowed players to start as one of six distinct civilizations with their own characterizing Units and Heroes. 

 

The video playlist above showcases single player content, described as a historical campaign. I create a number of these in addition to my duties with balance and combat design.

 

Looking Further Back

 

In the development of Doodle Jump Adventures (and a smaller simultaneous NDS SKU called Journey) I was responsible for over 80% of the level content. 

The video above demonstrates S+ Rank playthroughs of all levels I was involved in the development of. My primary responsibility was to "Lights Out" and "Longest Yard"